Four Horsemen Speedrun… Until the Game Said “No” | Storm Area Chaos | Escape from Duckov | #44
Автор: Askot GG
Загружено: 2026-01-29
Просмотров: 49
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Welcome back to my Escape from Duckov series.
Today is a full Storm Area “Four Horsemen” hunt. The plan was simple:
Kill GuluGulu → kill Balabala → then (if time) finish BillyBilly and PuloPulo… and get out with storm loot.
What happens in this episode:
Gulu Gulu goes down, but my “special AB / poison-style” bullets felt completely useless on him (0 damage moments = confusion).
Pala Pala fight right after — and the same bullets actually WORK, so the Gulu problem seems boss-specific.
Loot sweep: helmets for progression, space crystals, valuables… and a huge win: special AP sniper bullets blueprint.
Pulu Pulu attempt… and the game GLITCHES. We find the armor/helmet and everything, but it doesn’t register as a kill.
Billy Billy goes down on-screen and it counts (finally), then we extract while “unbearable” overweight on injectors.
Next episode: koko koko (Subject #0) prep and we run back Pulu Pulu again until the quest respects the kill.
#EscapeFromDuckov #Duckov #LetsPlay #Adventure #Action #ExtractionShooter #TopDownShooter #StormArea #AskotGG
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