Full Design Using Substance Painter, Part 2: Metal Edge Wear, Bump Maps & UV vs Tri-Planar
Автор: CyberOptek Designs
Загружено: 2026-01-21
Просмотров: 202
Описание:
In this video we tackle some key concepts when using Substance Painter, such as adding metal edge wear and demonstrating the difference between UV and Tri Planar projection.
Google Drive Link: https://drive.google.com/drive/folder...
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Chapters:
00:00 Intro
01:12 Changes from Video 1
02:19 Set Up for Adding Our Edge Wear
02:55 Adding Metal Edge Wear Using Generators
06:05 Fixing/Adjusting Metal Edge Wear
08:25 Adding Metal Edge Wear Manually
12:20 Reasons for This Demonstration
13:26 UV Projection VS Tri-Planar Projection
16:30 Adding Bump Maps in Substance Painter
17:43 Adding Bump Maps Using a Single Layer
23:21 Experimenting with Bumps
24:38 Multiple Uses for Bump Masks
25:52 Adding Bumps Using Masks and Anchor Points
29:45 Adding Edge Wear to Bump Maps
30:05 Method #1: Adding Edge Wear to Bumps with Anchor Points and Generators
33:02 An Alternate Method for Adding Edge Wear to Bumps Using Anchor Points and Generators
36:26 Method #2: Adding Metal Edge Wear to Bumps Manually Without Generators
38:51 Method #3: Manually Painting Edge Wear Using Previous Generators
39:33 Outro
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