CJ Simulations Eurofighter Typhoon - v0.3.0 Update - Isola d'Elba. Microsoft Flight Simulator 2024
Автор: raymondgoubet
Загружено: 2025-06-22
Просмотров: 649
Описание:
This is a short aerobatics flight with take off and landing at LIRJ Marina Di Campo airport, Isola d'Elba, Italy, in the latest version of the
CJ Simulations Eurofighter Typhoon - v0.3.0 Update,
in the "Aeronautica Militare", the Italian Airforce Eurofighter Typhoon.
As we can see at the beginning of the video, this is in real time and Live Weather in mid afternoon.
After take off, I fly all over the island, often at supersonic speed, and low altitude.
For the landing, I have to touch down early, at the runway is not very long for this aircraft.
The flight model is good. Maybe it keeps a bit too much speed when flying with engines at idle.
The aircraft taxies well too, and is able to do sharp turns.
Needless to say, the cockpit is superb.
A small touch would be to have different sounds in the cockpit when the canopy is closed and open. Of course, when wearing an helmet, the sound is nearly the same in both cases.
NB: In 2017, I was lucky enough to test the REAL Eurofighter Typhoon simulator for around 12 minutes at an airshow! 😎 So, while it wasn't the real aircraft itself, it was still its real simulator.
The below log shows all updates for this product in version 0.3.0 only:
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v0.3.0
To celebrate the upcoming third anniversary of the product’s release and to thank you for the continued trust in CJSimulations, we’re pleased to announce a new update featuring a fully redesigned cockpit, with improved geometry and textures that better reflect the real aircraft and meet modern standards. This update is completely free and fully compatible with both MSFS 2020 and MSFS 2024.
Visual Improvements:
• Complete redesign of cockpit geometry based on publicly available reference photos
• Full overhaul of cockpit textures
• Reworked buttons and LED-style typography conversion
• Replacement and reconfiguration of switches with functionalities aligned to real-world manuals
• Addition of the reversionary gauges panel
• Remodel of the rear canopy section
• Implementation and integration of the attention getters system with the DWP
• Various animation fixes and synchronization adjustments
Functional Improvements:
• Startup system redesign: Now incorporates GBOX buttons, the AIRDRIVE switch (EMGY, AUTO, OFF), and LCOCK switches
• Removal of non-authentic LENG FUEL and RENG FUEL switches, with logic now handled through LCOCK
• Cold & Dark checklist fully updated to match new system
Lighting System Overhaul:
• Fully functional reversionary lighting
• NIGHT, DAY, and A FLASH brightness modes implemented
• Dedicated dimming knobs for consoles, glareshield, screens, and independent instruments
• Fixes to ambient (flood) lighting logic
• Exterior lighting system reviewed
MDE (Multi Display Environment):
• VAL INCR and VAL DCRS now support hold-to-repeat input
• Fixed bug where event listeners were stacking when switching between pages
• Applies primarily to AP, autothrottle, and GPWS controls (note: not bindable as these are internal logics, not sim events)
MHDD:
• The Stores page now supports touch input, allowing users to select payloads directly (external tanks and weapon loads included)
Flight Model:
• Softer control sensitivity near center to reduce twitchiness and allow finer control
• Smoother autopilot behavior and FBW stability without compromising manual handling
• Parasitic and induced drag revised: previous versions retained too much speed at idle
• Drag from control surfaces rebalanced for more realistic response
External Model:
While a complete external overhaul is planned for a future update, the following improvements have been applied:
• Nose gear suspension corrected: now properly animated and damped
• Minor geometry fixes and general mesh smoothing
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