Bruno Dias - Procedural Text in Voyageur
Автор: Roguelike Celebration
Загружено: 2022-07-04
Просмотров: 2388
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This talk is from the 2016 Roguelike Celebration, re-uploaded in 2022.
Procedurally generating prose requires different considerations and techniques than many other types of procedural generation; language is difficult to simplify, but has huge potential for perceptual uniqueness.. Bruno Dias talks about the methods he used in Voyageur, his literary space exploration role-playing game set in a procedural galaxy.
Bruno Dias is currently a writer-designer at Failbetter Games. In the past he has worked on Neo Cab, Pathologic 2, Voyageur, and Where the Water Tastes Like Wine.
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