Exploring Worlds - What Death's Door Can Learn From Hollow Knight
Автор: Game Design Grimoire
Загружено: 2022-11-28
Просмотров: 948
Описание:
#gamedesign #videoessay #environmentdesign #environmentalstorytelling #hollowknight #deathsdoor #leveldesign
This time around, we’re hopping into a case study examining the environmental storytelling & creature lore of The Mantis Village in Hollow Knight & The Overgrown Ruins in Death’s Door.
00:00 Intro
01:30 The Mantis Village
03:23 Level Design, Set Dressing & Environmental Storytelling
04:48 The Overgrown Ruins
07:16 Meaningful Locations & Design
08:15 Creature Design & Lore
11:06 Key Takeaways
13:09 Outro
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Gameography (in order of appearance):
Hollow Knight (Team Cherry, 2017)
Death’s Door (Acid Nerve, 2021)
Silk Song (Team Cherry, TBD)
The Legend of Zelda: Breath of the Wild (Nintendo, 2017)
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Deep Dive:
[1] Trent Kaniuga on Worldbuilding in Environment Concept Art: • The secret sauce! - Environment Concept art
[2] Noclip documentary on Death's Door Developers Explain its Design & Philosophy: • Death's Door Developers Explain its Design...
[3] Adam C Younis’ Breakdown of Environment Design for Insignia: • How I Design Environments For Storytelling
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Credits & Music:
Hollow Knight - Greenpath
Hollow Knight - Fungal Wastes
Hollow Knight - Mantis Lords
Hollow Knight - Queen’s Gardens
Death’s Door - The Crows
Death’s Door - Overgrown Ruins
Death’s Door - The Forest Settlement
Death’s Door - King of The Swamp
Death’s Door - Grandma
Death’s Door - Shall We Dance
Death’s Door - Secrets
Credits © All rights reserved to the copyright owners of the original game soundtracks used.
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