Interactive Swordfight in Virtual Production - tracked with Antilatency
Автор: Richard Frantzén
Загружено: 2021-01-26
Просмотров: 6399
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We had some fun today by using AI-characters and tracked swords to have an immersive swordfight.
I quickly show how we did it and hopefully, you get some ideas on how to do cool stuff with this.
This can get how crazy that you want it's just a matter of programming it in Unreal Engine.
Visit us at http://www.virtualstarstudios.se
If you like what I do here and would like to support, feel free to join me at / richardfrantzen
Online consulting 1-on-1 session available here for a limited time: https://www.richardfrantzen.se/virtua...
Visit our Virtual Production studio at http://www.virtualstarstudios.se
Aximmetry, check them out at https://aximmetry.com/en/
Tracking by: https://www.antilatency.com
Glassmark Encoders: https://www.loledvirtual.com/glassmark/
Feel free to ask questions in the comments. This is hard stuff and I love to help when I have time.
Follow me on Instagram where I post more regular updates: / richard.frantzen
Check out my Virtual Production studio at https://www.virtualstarstudios.se
For questions and other talk join me at https://www.richardfrantzen.se/forum/...
Join our Discord: / discord
Check out Matt Workmans Unreal Virtual Production Group: / virtualproduction
Great FB group for Aximmetry: / 240516383914797
Link to Aximmetry: https://aximmetry.com/en/
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