FMOD & Unity | Recording The Players Voice And Playing It Back At Runtime
Автор: Henry Scott
Загружено: 2021-01-13
Просмотров: 7209
Описание:
#Unity #FMOD #audio
Get scripts and assets from this video here: https://github.com/ScottGameSounds/Yo...
Timeline:
Intro: (0:00)
Demonstration: (1:22)
Using The Script: (3:17)
Variables: (7:00)
Step 1 | Check for audio drivers: (16:10)
Step 2 | Chose a driver: (19:57)
Examples From The FMOD Dev's: (26:15)
Step 3 | Set info about the chosen driver: (29:29)
Step 4 | Create an FMOD.Sound object: (37:53)
Step 5 | Start recording with chosen driver into Sound object: (41:09)
Step 6 | Delay playback: (43:46)
Step 7 | Pause and unpause the playback: (47:40)
Step 8 | Add a reverb: (50:12)
In this video, we look at how we can use FMOD's API to let a player record their voice into their game and hear it back at runtime as well as add a reverb to it. This video took me SOOOOOO long to make, so any support shown for this video would be really appreciated. I hope to make some more parts to this video as there is a lot we can do with this idea. Let me know if you'd like to see more!
FMOD Documentation Links:
Recording: https://fmod.com/resources/documentat...
RuntimeManager.CoreSystem.createSound(); https://www.fmod.com/resources/docume...
RuntimeManager.CoreSystem.recordSound(); https://www.fmod.com/resources/docume...
FMOD.CREATESOUNDEXINFO: https://www.fmod.com/resources/docume...
RuntimeManager.CoreSystem.getRecordDriverInfo(); https://www.fmod.com/resources/docume...
FMOD.Mode: https://www.fmod.com/resources/docume...
RuntimeManager.CoreSystem.setReverbProperties(); https://www.fmod.com/resources/docume...
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Thanks for watching :D
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