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FMOD 2.0 & Unity | How To Implement Parameters

Автор: Henry Scott

Загружено: 2019-08-12

Просмотров: 18475

Описание: In this video, we're focusing solo on PARAMETERS. There have been a lot of changes to parameters since FMOD 2.0 first stepped onto the scene, some of which involve how we implement and program them into our C# code in Unity. So in this video, we're looking at the new ways to interact with your parameters in your games. We talk about GLOBAL and LOCAL parameters as well as using functions such as setParameterByID and setParameterByName.

The FMOD & Unity Essentials Course: https://scottgamesounds.com/course/th...

Need the script from this video?: https://scottgamesounds.com/c-scripts/

Newsletter: https://bit.ly/2VRGGHA

FMOD Pre-Built Parameters: https://www.fmod.com/resources/docume...

Event Description: https://www.fmod.com/resources/docume...

PARAMETER_DESCRIPTION: https://www.fmod.com/resources/docume...

Please let me know if you enjoyed. :D

Need audio or music for your game? Feel free to email me at [email protected]. Or follow me on twitter @henryscott0.

My Music:   / henry-scott-12.  .
My Site: www.scottgamesounds.com

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FMOD 2.0 & Unity | How To Implement Parameters

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