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Helldivers 2 // GL, GG - Lvl 9 Terminid Coop Helldive - All Clear - Grenade Launcher Build

Автор: Spiked

Загружено: 2024-03-18

Просмотров: 10308

Описание: 4p Coop Helldive, Max Difficulty Lvl 9, all objectives (Main + Optional) completed, all nests destroyed, no personal deaths
Planet: Hellmire
Modifiers: Atmospheric Interference, Complex Stratagem Plotting, Intense Heat
Patch version: 1.000 102

Back to some nice chill Coop Helldiving in the sweltering heat of Hellmire - love the new environmental hazards, those fire tornadoes are prettty spectacular! Thanks to ‪@inexorablewarrior‬, Adman25, Nuke144 for some sweet moves - particular highlights are Warrior's resupply charger kill, Adman's huge kill count with the Arc Thrower + Rover combo, and Nuke's powers of premonition of a fiery fate...

Hope you guys enjoy the coop gameplay, will be mixing these into more solo stuff coming up!
______________

Build:

The Grenade Launcher is a very nice weapon, similar to the Autocannon in a lot of ways but with the added mobility of being able to reload on the go, which really frees you up when kiting bugs. Amazing at wiping out crowds and taking out bug holes, it also does pretty well at taking out Chargers - half a mag or so into a Charger's ass should do it, though you have to make sure you're actually hitting the fleshy parts and not the armour.

The new Stun nades are absolutely amazing at setting these kills up, as well as holding Bile Titans in place and grouping up other heavies for your Stratagems. With your GL handling any bug holes, you won't be missing those damage nades. Going with light armour with their extra movement speed really helps you get behind Chargers too.

The GL is a hungry boy though, so I usually pair it with a Supply Backpack - not only does this give me the ammo to use the GL liberally, the constant stim supply gives you a lot of survivability, as you can keep yourself topped off, and you're practically invincible while a stim's effect is active, letting me stay deathless for this run.

Do beware of the grenades' bounce on up-close targets tho, which can easily get yourself killed - in those situations, the newly buffed Punisher is great at one-shotting most trash enemy types, and staggering tougher enemies. Redeemer is my trusty sidearm as always vs the Bugs, offering great burst damage in a pinch.

For my other stratagems, I've gone with the 500kg and Railcannon Strike for anti-Titaning - you could also swap out the Railcannon Strike for an Eagle Airstrike if you want a little more firepower for multiple Chargers - just make sure to use the stun nades to group them together.

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00:00 Intro
00:15 Spore Spewer 1, Nest 1, Eggs 1 / They Have Us Surrounded, the Poor Bastards
05:20 Escape Pod, SEAF, Nests 2, 3 & 4, Eggs 2 / Man vs Tornado
17:50 Spore Spewer 2, Nest 5, Eggs 3 / Your Princess is On Another Planet
23:15 Radar Station / Do You Know What Happens to a Helldiver When One's Struck By Lightning?
29:30 Extract / That Was A Bit Intense
35:55 Mission Stats / I'm A Stat Man

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Helldivers 2 // GL, GG - Lvl 9 Terminid Coop Helldive - All Clear - Grenade Launcher Build

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