Build Your First Audio Plug-in with JUCE - JUCE Tutorial
Автор: ADC - Audio Developer Conference
Загружено: 2022-08-11
Просмотров: 20752
Описание:
https://audio.dev/ -- @audiodevcon
Organized and produced by JUCE: https://juce.com/
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Workshop: Build Your First Audio Plug-in with JUCE
The workshop materials are available here: https://data.audio.dev/workshops/2021...
Please download the workshop materials before we begin the session.
Writing an audio plug-in can be a daunting task: there are a multitude of plug-in formats and DAWs, all with slightly different requirements. This workshop will guide you through the process of creating your first audio plug-in using the JUCE framework. This workshop will cover:
An introduction to JUCE
Configuring a plug-in project
Adding parameters to your plug-in and accessing them safely
Creating a basic GUI
Debugging and testing your plug-in
During the workshop, attendees will create a simple audio plug-in under the guidance of the JUCE developers
Workshop Requirements:
This workshop requires attendees to have a fully-functional version of the most recent JUCE SDK on their computer. You can clone JUCE using git from here https://github.com/juce-framework/JUCE, or download the latest version of JUCE here https://github.com/juce-framework/JUC....
Attendees must be able to compile the projects present in the JUCE SDK using the corresponding IDE for their computer: Visual Studio 2019 for Windows, Xcode for macOS, and a Makefile for Linux. This may require installing Visual Studio 2019, Xcode or all of the Linux dependencies.
Windows: Open JUCE\extras\AudioPluginHost\Builds\VisualStudio2019\AudioPluginHost.sln and build in Visual Studio 2019.
macOS: Open JUCE/extras/AudioPluginHost/Builds/MacOSX/AudioPluginHost.xcodeproj and build in Xcode.
Linux: Run make in JUCE/extras/AudioPluginHost/Builds/LinuxMakefile.
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Ed Davies
Ed is currently one of the lead developers on the JUCE framework where he spends his time squashing bugs and improving the library. Most recently, Ed has been working on adding native accessibility support to JUCE which was released as part of JUCE 6.1. He is passionate about audio and writing clean, concise library code.
Reuben Thomas
Reuben has been a JUCE user since 2013, using it to build a room-acoustics simulator during his MA (Res) at the University of Huddersfield, audio analysis tools at IRCAM, and consumer music software at ROLI. In early 2020, Reuben became a full-time maintainer of the JUCE framework, contributing CMake support to JUCE 6.
Tom Poole
Tom Poole is a director of the open source, cross platform, C++ framework JUCE (https://juce.com). Before focussing on JUCE he completed a PhD on massively parallel quantum Monte-Carlo simulations of materials, and has been a foundational part of successful big-data and audio plug-in startups.
Attila Szarvas
I studied electrical engineering and got drawn into signal processing and software development while working on active noise cancelling research topics. I've been working ever since as a programmer in various fields, but the most fun I had was doing audio plugin development in the three years before joining JUCE in June 2021.
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Streamed & Edited by Digital Medium Ltd - online.digital-medium.co.uk
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Special thanks to the ADC21 Team:
Lina Berzinskas
Sophie Carus
Timur Doumler
Derek Heimlich
Josh Hodge
Andrew Kirk
Bobby Lombardi
Top Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
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