ADC - Audio Developer Conference
ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new skills, and build a network that will support their career development. It is also aimed at showcasing academic research and facilitating collaborations between research and industry.
KEYNOTE: Sonic Cartography - Navigating the Abstract Space-Time of Sound - Carla Scaletti - ADC 2024
Inter Audio Plugin Communication: Current Approaches & Future Possibilities - Janos Buttgereit - ADC
FREE TO ATTEND! ADCx Gather 2025 - Online Audio Dev Conference - Sept 26th
A Fast, Open-Source C++ Loop Classifier and Tempo Estimator: New Tempo Detection Feature in Audacity
Synchronised Data for Audio Plugins - Adam Wilson - ADC 2024
Atmospheric Audio Plugin Design - Syl Morrison - ADC 2024
Symphony of a Thousand - GPU Synthesis With Massively Parallel Oscillators - Cecill Etheredge ADC24
Real-Time Inference of Neural Networks: A Guide for DSP Engineers - Part II - ADC 2024
Going Deeper with CLAP - Alexandre Bique & Urs Heckmann - ADC 2024
Real-Time FFT Convolution - History and Review - Selim Sheta - ADC 2024
PANEL: What Is the Future of Immersive Music? – Audio Artists and Professionals Debate!
How Long Will It Take? Using the Cynefin Model and Probabilistic Forecasting in Software Projects
Discover The BEST Virtual Conference Experience at ADC25 - The Audio Developer Conference
Introductory Guide to Virtual Analog Modelling: Intersection of Analog and Digital Audio Processing
Rock-Solid Releases - Beginner-Friendly Introduction to CI/CD for Audio Developers - ADC 2024
Perceptual Convolution - Fast and High-Fidelity Combined - Tobias Hienzsch - ADC 2024
Pipewire: The How, What and Why of Audio on (Embedded) Linux - Daniel Strübig - ADC 2024
“Engine-Swap” on Two Spatial Audio Plugins Will Be Easy, Right? - Lessons Learned - Domenico Stefani
LLVM’s Real-Time Safety Revolution - Tools for Modern Audio Development - ADC 2024
Unit Testing in Cpp Like a Lazy Pro - Marcel Roth & Dino Pollano - ADC 2024
How To Recreate/Restore a Full Game Boy Advance Soundtrack in High Quality - Vincent Dortel ADC 2024
Crafting Better Generative Music in Games with Deep Learning - Kyle Worrall - ADC 2024
Digital Audio Workstation Architecture - Evaluation and Evolution - Ilias Bergström - ADC 2024
Music Hack Day India Winners Presentations - ADCx India 2025
Wait-Free Thread Synchronisation With the SeqLock - Timur Doumler - ADC 2024
Guide to C++ ValueTrees - The Secret Weapon of JUCE - Brett g Porter - ADC 2024
Auralization and Active Sound Design with Spatial Audio on a Vehicle Simulator - Joshua Chaiphas
A Spatial Audio Primer - Emma Fitzmaurice - ADC 2024
Debugging Audio Content With Visuals - A Debugger Extension and Other Helpful Tools - Maxime Coutant
Spatial Localization & Techniques for Synthesizing Real-Time Binaural Audio for Headphones - ADCx