Realtime Creature Rigging Workshop (5 / 19) : Skin binding and editing
Автор: Maya Learning Channel
Загружено: 2021-08-19
Просмотров: 7513
Описание: (Note: Realtime rigs are great for games, simulations, and other medias where the rig needs to be used interactively). You now have the skeleton ready so let’s look at making it drive the model. In this video we will explore Maya’s skin binding options, as well as looking at how you can edit the weights once the model is skinned. Lesson credit: @antCGI Check out the whole series here: • Realtime Creature Rigging Workshop You can find the scene files used here: https://areadownloads.autodesk.com/wd...
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