Maya Learning Channel
Autodesk Maya is an industry leading 3D digital content creation software used extensively by movie, game, and FX studios both big and small. It features a wide range of tools for every step of the creation process, including (but not limited to) modeling, rigging, animation, FX, rendering, motion graphics, and more.
On this channel, you can find tutorials in each one of these subject areas to get you up to speed in producing your own digital content! To try Maya for FREE, visit: https://www.autodesk.com/products/maya/free-trial.
About the author:
Matthew Chan is a 10 year veteran at Autodesk's CXD learning team.
Миграция для обновленных пакетов Bifrost
FREE AI motion capture to Maya / Blender using Autodesk Flow Studio
Working in a shot-based production? See how to share cuts from Flow to animate in context in Maya!
Bifrost Rigging in Maya - Part 7: Publishing Custom Modules
Bifrost Rigging in Maya - Part 6: Using Bifrost rigs in Maya
Bifrost Rigging in Maya - Part 5: The Rig Animation Area
Bifrost Rigging in Maya - Part 4: The Rig Setup Area
Autodesk Flow Graph Engine API - Part 3: Build your own sample
Autodesk Flow Graph Engine API - Part 2: Scattering USD trees example (step-by-step)
Autodesk Flow Graph Engine API - Part 1: Intro and Python example
Bifrost Rigging in Maya - Part 3: Creating a Custom Module
Bifrost Rigging in Maya - Part 2: The module interface
Bifrost Rigging in Maya - Part 1: Introduction and Framework
Intro to USD Workflow – Ep.5 Sequence
Generate animation with AI using Motion Maker in Maya 2026.1
Go with the Flow - Organic modeling with Volume booleans and Flow
Intro to USD Workflow - Ep.4 Lighting
Combine geometry with ease using Volume mode in Maya 2026
Project-based wedging in Maya - Part 5: Rendering and post production
Project-based wedging in Maya - Part 4: Scattering and Instancing grain particles
Project-based wedging in Maya - Part 3: Particle and aero advection
Project-based wedging in Maya - Part 2: Masking an effect
Project-based wedging in Maya - Part 1: Overview and first steps
How to Fix Floor Contact for Your Animated Characters
Animating your first walk cycle - Part 6 (Finale): Animating accessories
Animating your first walk cycle - Part 5: Polish and personality
Animating your first walk cycle - Part 4: Smoothing motion with splines
Animating your first walk cycle - Part 3: Keyframing major upper body poses
Animating your first walk cycle - Part 2: Keyframing the major leg poses
Animating your first walk cycle - Part 1: Working with reference footage