Project Radical Adventure - Sound Design & Music Implementation Showcase
Автор: Evan Wardell
Загружено: 2022-01-02
Просмотров: 61
Описание:
In this video, I briefly showcase a variety of Unity-and-C#-only sound design and music implementation strategies I’ve employed in the game “Project Radical Adventure”, after which I go into more detail on one particular approach, where I’ve set up transition behavior between two parallel stems of different tempo for the pause music.
Timestamps:
00:00 Introduction
00:20 Tempo-Variable Pause Screen Music Transition (Action Stage)
00:33 "Radio Effect" Pause Screen Effect (Other Areas)
00:46 Pitched Energy Collectible SFX
01:07 Underwater Mix Adjustments
01:31 Character-Specific, Loop-Enabled Ability SFX
02:07 Various Randomized Impact SFX
02:42 Preliminary Terrain-Dependent Footstep SFX
02:56 Further Introduction (Project Summary)
03:15 Additional Example: Pause Music Transition
03:40 Pause Music Transition: Explanation and Code Walkthrough
06:50 Outro
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