Designing my Game's UI/UX | Sandfire Devlog #5
Автор: Kmitt
Загружено: 2021-07-11
Просмотров: 4032
Описание:
Hello after 6 weeks I managed to finish my complete Inventory UI. I also fixed many bugs, added interactive Water and a skill tree.
. . .
Sandfire is a singleplayer-action-adventure game with souls-like elements.
Sandfire takes the Player on a journey through a profound Abyss to find the source of a magic sickness that currently plagues the rest of the world.
. . .
Sources mentioned in the Video (in order):
Last Devlog (Devlog4): • Magic VFX | Sandfire Devlog #4
HUD inspiration: https://www.artstation.com/artwork/x8m1E
SF_Inventory project file: https://github.com/Kmitt91/ParticleIn...
or on Itch: https://kmitt.itch.io/sf-smothered-magic
UI and UX explanation [German]: https://empatic-ux.com/de/was-ist-ux/
Skill Tree tutorial: • Camera movement - Skill Tree Tutorial [1]
by JaviDev: / g2ister
My water post on Reddit: / water
Water inspiration videos in UE4:
Toyojiro: • 【ゲーム制作】Third person view action game on Un...
Anslrso: • UE4-Souls like, inner ruins, execution test
Dynamic Water for GLES2: https://github.com/CaptainProton42/Dy...
by CaptainProton42: / captainproton42
. . .
My Social Media:
Twitter: / kmitt91
Reddit: / kmitt91
Artstation: https://www.artstation.com/dj_kmitta
Sandfire Discord Server: / discord
. . .
Timestamps:
00:00 Introduction
00:16 Building the Inventory
01:47 UI and UX
03:03 Creating 2D textures
04:07 Merging everything together
05:40 Skill tree
06:09 Interactive Water
07:33 Combat improvements
08:29 Future plans and outro
. . .
Thanks for Watching
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