PBR Textures in Blender Part 3: Normals Wrap-Up
Автор: UDOCGI
Загружено: 2025-07-20
Просмотров: 570
Описание:
In this video, we continue the PBR texture series and dig deeper into normal maps.
You’ll learn the differences between tangent, object, and world space normals, how OpenGL and DirectX handle them, how normal maps compare to bump maps, and which method gives the most realistic results.
0:00 Introduction
0:14 Tangent, Object, and World Space
3:17 OpenGL and DirectX
4:11 Normals vs. Bump Maps
7:56 Benefits of Normal Maps
8:41 Advantage of Bump Maps
9:10 How Normal Maps Are Created
9:48 The Most Realistic Option
10:29 End
If you missed the earlier parts, you can watch them here:
📺PBR Textures in Blender Part 1: Color, Roughness, Metallic & Height Explained: • PBR Textures in Blender Part 1: Color, Rou...
📺 PBR Textures in Blender Part 2: Normals Explained:
• PBR Textures in Blender Part 2: Normals Ex...
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