Post Processing | Making Game Art When You Don't Know How
Автор: Weekie
Загружено: 2024-07-20
Просмотров: 1127
Описание:
I wanted to see just how far I could push an art style with only Post-Processing effects. I used primitives for shapes, solid colors for textures, basic procedural animation, and default fonts, leaving the post processing stack to do the heavy lifting.
Follow Links:
Blue Sky: https://bsky.app/profile/weekie.bsky....
Patreon: / weekie
Twitch: / weekienhn
TikTok: / weekienhn
Important Links
WebGL version (with controller support): https://frankpodraza.net/demos/Metroi...
Blog Post: https://frankpodraza.net/projects/met...
Trailer: • MetroidvaniASCII | Trailer
Download(Windows): https://github.com/WeekieNHN/Metroidv...
Source Code: https://github.com/WeekieNHN/Metroidv...
Chapters
00:00 - Intro
00:59 - What is Post Processing
01:34 - The Game
02:29 - Post Processing Stack
04:14 - MetroidvaniASCII
04:26 - Trailer from Fiverr (not really)
05:17 - Notes
05:37 - Scope Creep
06:17 - Outro
Music
Fever Dream - Tom Spander
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