ycliper

Популярное

Музыка Кино и Анимация Автомобили Животные Спорт Путешествия Игры Юмор

Интересные видео

2025 Сериалы Трейлеры Новости Как сделать Видеоуроки Diy своими руками

Топ запросов

смотреть а4 schoolboy runaway турецкий сериал смотреть мультфильмы эдисон
Скачать

One-Click Pipeline for TexturingXYZ Maps Transfer

Автор: Faceform

Загружено: 2023-09-08

Просмотров: 33777

Описание: Now you can transfer all TexturingXYZ VFace micro-detail maps onto your character with a few button clicks inside Wrap. In this video, we will show you how to project 32-bit displacement, cavity, albedo, normal, specular, and utility maps in one go. The pipeline works for characters with multiple UDIMs.

With the new release, Wrap's gallery includes a sample project that greatly simplifies TexturingXYZ maps transfer. You need to follow 3 steps:

Wrap TexturingXYZ standard basemesh onto your character

Select all the textures you need to transfer

Click Compute All

Using a custom character with 3 UDIMs we can project 18 high-resolution maps literally with a few clicks.

Check out the new version of Wrap: https://faceform.com

Find out more about TexturingXYZ micro-detail maps: https://texturing.xyz

Special thanks to Jeremy Celeste and TexturingXYZ for the pipeline idea and for letting us include their awesome basemesh in Wrap.

0:00 - What is TexturingXYZ VFace
1:07 - Where to Find TexturingXYZ VFace Project and Basemesh
1:33 - Select the Character's File and the Number of UDIMs
2:17 - Select VFace Maps
2:35 - Wrap VFace Basemesh Onto Your Character
3:26 - Set Texture Transfer Parameters
4:17 - Transfer All the Map in one Click
5:03 - Find the Exported Maps
5:33 - Transfer Another Set of Maps in a Few Extra Clicks

#faceform #wrap #vface #texturingxyz

Не удается загрузить Youtube-плеер. Проверьте блокировку Youtube в вашей сети.
Повторяем попытку...
One-Click Pipeline for TexturingXYZ Maps Transfer

Поделиться в:

Доступные форматы для скачивания:

Скачать видео

  • Информация по загрузке:

Скачать аудио

Похожие видео

Making of Obi-Wan Kenobi PART 02: Using TexturingXYZ Displacement

Making of Obi-Wan Kenobi PART 02: Using TexturingXYZ Displacement

R3DS Wrap Интерфейс + Авто.Ретопология S.T.A.L.K.E.R.

R3DS Wrap Интерфейс + Авто.Ретопология S.T.A.L.K.E.R.

AI Video Fakes Coup. Nemotron 3 Enables Long Contexts. AI Drives Carbon and Water Use. Adobe Sued...

AI Video Fakes Coup. Nemotron 3 Enables Long Contexts. AI Drives Carbon and Water Use. Adobe Sued...

Наложение HD-карт смещения на вашу сетку

Наложение HD-карт смещения на вашу сетку

Introduction to SelectPointsWithSplines Node

Introduction to SelectPointsWithSplines Node

How to use Texturing XYZ  Multi-Channel Face Maps | Zbrush | Part-1

How to use Texturing XYZ Multi-Channel Face Maps | Zbrush | Part-1

Advanced BlendRig Fitting in Wrap4D

Advanced BlendRig Fitting in Wrap4D

How to make SKIN TEXTURES in Substance Painter

How to make SKIN TEXTURES in Substance Painter

Switching Topology on Blendshapes with StickToSurface Node

Switching Topology on Blendshapes with StickToSurface Node

Transfer Head Scans to Genesis 9 with Faceform Wrap

Transfer Head Scans to Genesis 9 with Faceform Wrap

The Character Art of Horizon Zero Dawn - Summit #marvelousdesigner #zbrush #pixologiczbrush

The Character Art of Horizon Zero Dawn - Summit #marvelousdesigner #zbrush #pixologiczbrush

Introduction to StickContour Node

Introduction to StickContour Node

Ariana Grande, Mariah Carey, Justin Bieber, Christmas Songs Christmas Songs Playlist 2026

Ariana Grande, Mariah Carey, Justin Bieber, Christmas Songs Christmas Songs Playlist 2026

VFace Fundamentals - Advanced displacement shader setup in Maya and Arnold

VFace Fundamentals - Advanced displacement shader setup in Maya and Arnold

VFace - Getting started with Tom Newbury

VFace - Getting started with Tom Newbury

Realtime Digital Double #2 - Sculpting and Utilizing Multi-channel Face Maps - by Sefki Ibrahim

Realtime Digital Double #2 - Sculpting and Utilizing Multi-channel Face Maps - by Sefki Ibrahim

Making of Obi-Wan Kenobi PART 01 Sculpting a likeness in zbrush

Making of Obi-Wan Kenobi PART 01 Sculpting a likeness in zbrush

Материалы Unreal Engine 6 уровней сложности

Материалы Unreal Engine 6 уровней сложности

VFace Fundamentals - Roughness setup in Maya and Arnold

VFace Fundamentals - Roughness setup in Maya and Arnold

How to Transfer Layers from Zbrush to Substance Painter

How to Transfer Layers from Zbrush to Substance Painter

© 2025 ycliper. Все права защищены.



  • Контакты
  • О нас
  • Политика конфиденциальности



Контакты для правообладателей: [email protected]