From the idea to the finished game - the Level Designer path - Anna Oporska-Szybisz | Bloober Team |
Автор: Game Industry Conference
Загружено: 2025-08-12
Просмотров: 676
Описание:
Creating a level is fun. You have a lot of ideas that you immediately like and want to implement, to see what suits the game best. But what if you have limited time, resources, or creative freedom? How do you choose the best ideas and quickly iterate your level? What are the secrets behind establishing the correct level range and eliminating the avalanche of errors in a product's Gold status? Using the example of creating levels for “Silent Hill 2 Remake”, She will show what I did to achieve the best possible result.
Talk recorded at Game Industry Conference 2024!
#GameIndustryConference #leveldesign #creatinglevel
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