3 Months of Vulkan Game Engine Dev - Gizmos
Автор: Soda Byte
Загружено: 2025-07-15
Просмотров: 577
Описание:
In the third month of developing a Vulkan game engine, I implemented gizmos to edit the transforms of objects, integrated MSAA as our first anti-aliasing solution, and started developing a command line utility that can be used for some offline baking and testing.
0:00 Intro
0:23 Viewport Gizmos
1:47 MSAA
2:38 Command Line Utility
Main codebase could be found at
https://github.com/x2w-soda/Ludens
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