ARMA 3 Eden Helicopter Extraction The EasyWay
Автор: Spike Plays games
Загружено: 2025-07-06
Просмотров: 355
Описание:
🚁 The EASYWAY: Helicopter Extractions – Fast, Sarcastic Arma 3 Tutorial
📄 Description:
Welcome back to Eden in a Hurry, the fast, sarcastic Arma 3 tutorial series where we get you the information you need before the AI ruins your day anyway.
Today, we’re tackling helicopter extractions—you know, those majestic moments where a helicopter theoretically comes to pick you up, but usually just hovers 600 meters away like it's allergic to you.
I’ll show you:
How to set up a landing zone
How to get the AI to attempt a landing
How to emotionally cope when it goes exactly the way you think it will
(Comes with free disappointment. Rage-induced controller throw? Get your second one free. Helicopter not included. Sanity not guaranteed.)
Whether you're setting up single-player missions, Zeus ops, or you’re just here to watch things fall apart, this tutorial has everything you need—plus a bonus side of existential crisis.
🎮 What You’ll Learn:
How to set up helicopter extractions in Eden Editor
How to make AI pilots think about landing near you
How to accept that helicopters, much like happiness, may never arrive
How to prepare for the inevitable moment the helicopter lands on a tree
How to embrace disappointment like an old friend
💀 Bonus Features:
Free disappointment
First frustrated rage? Get the second one free
Limited-time offer: AI pilots landing within visual range! (Just kidding, that’s never happening.)
Bonus side of emotional damage
Includes a 50% chance your helicopter lands where you wanted, and a 100% chance you’ll question your life choices
📝 Script Section (Copy and Paste):
🔸 Initial Variable Setup (To Prevent Weirdness place in an init somewhere)
leave = false;
🔸 Script for the First Trigger Condition (Activates the Helicopter's Leave Waypoint)
leave == true;
🔸 On Activation Script for the First Trigger
helicopter1 removeAction act1;
leave = true;
🔸 Script for the Second Trigger Condition (Checks if All Alive Units Are in the Helicopter)
({
alive _x && (vehicle _x == helicopter1)
} count [per_1, per_2, per_3, per_4]) == ({alive _x} count [per_1, per_2, per_3, per_4])
🔸 Script for the the second triggers on activation.
leave = true;
🔸 Script for the Helicopter (Adds a Scroll Wheel Action)
act1 = helicopter1 addAction ["Set Leave True", {
missionNamespace setVariable ["leave", true];
hint "Leave set to TRUE";
}];
🔥 Check Out the Full Eden in a Hurry Playlist:
[Insert Your Playlist Link Here]
💬 Comment Below:
Share your most tragic helicopter fail. I can’t fix it, but I can definitely laugh with you.
👍 Like, Subscribe, and Ring the Bell:
If you want more fast, no-nonsense Arma 3 tutorials with a side of emotional damage, this is the place.
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