Arma 3 Eden Dynamic QRF the EasyWay
Автор: Spike Plays games
Загружено: 2025-06-04
Просмотров: 287
Описание:
Title: Eden in a Hurry: How to Make a QRF (that actually shows up)
Description:
In this chaotic tutorial, our totally stable and not-at-all-overcaffeinated military planner Admiral General Spike walks you through how to make a functional, dynamic Quick Reaction Force (QRF) in Arma 3 using Eden Editor. Expect sarcastic banter, dancing soldiers, and a tactical demonstration so aggressive it left a whiteboard on fire.
Spike covers setting up a trigger-based QRF insertion, assigning dynamic waypoints, syncing troop deployment, and roasting your bad mission planning. If you’ve ever wanted to drop a squad from the sky like a bag of flaming bricks—this one’s for you.
Whether you’re a mission-making vet or some poor sap Googling "arma 3 qrf that doesn't suck," this fast-paced tutorial will get you up and running. Probably. No promises.
Features:
Dynamic insertion via helicopter
Trigger-based waypoint assignment
Visual gags & sketch intro
Vulgar commentary (Spike style)
Code snippets included below.
CODES :
_grp = group qrf_heli;
_grp setBehaviour "AWARE";
_wp = _grp addWaypoint [getPos bravo, 1];
_wp1 = _grp addWaypoint [getPos charlie, 0];
_wp setWaypointType "TR UNLOAD";
_wp1 setWaypointStatements ["true", "vehicle this setFuel 0;"];
_grp2 = group qrf;
_wp2 = _grp2 addWaypoint [getPos player, 0];
_wp2 setWaypointType "SAD";
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