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GBO2 Amakusa: The Gundam from Jupiter!

Автор: Avenger1_ GBO2

Загружено: 2025-10-23

Просмотров: 8340

Описание: This video contains three matches I had with the recently released LV1 Amakusa on Gundam Battle Operation 2. It is a 700 cost general with access to LV2 Flap Booster+LV4 Flight Control, absolutely off the charts melee damage, access to a solid stun game alongside access to a new Bio Brain Controller skill which temporarily grants it a variety of buffs. It suffers from its Bio Brain skill only lasting for 60 seconds, struggling to break through really high stagger resistance (like the Zero System Wing Zero EW), but it is otherwise quite strong. I hope that you enjoy watching!

Its primary weapon is a beam rifle with 2800 power, 8 ammo, 4 seconds cooldown, 12.5 seconds reload, 0.77 seconds swap time, 400m range and 20% stagger value. This is a pretty standard instant stagger beam rifle. Apart from having fairly high damage, it has short cooldown time and lots of ammo.
Its primary melee weapon is a beam saber with 2800 power, 2.5 seconds cooldown, 0.5 seconds swap time, 70% combo modifier and 140% downswing modifier. This doesn't real incredible damage on its own, but it has a relatively fast downswing with long range. It also benefits from LV2 Aerial Melee.
Its first sub weapon is a rapid fire beam rifle with 800x2 power, 16 ammo, 0.5 seconds cooldown, 10 seconds reload, 0.5 seconds swap time, 350m range and 25%x2 stagger value. This has decent DPS and stagger accumulation, it fires two shots in a row. It feels less usable than the similar weapon found on the Gundam F90, but it is still good enough to shoot down other flying generals.
Its second sub weapon is a hyper hammer with 3800 power, 4.5 seconds cooldown and 0.33 seconds swap time. This can only fire straight ahead, but it does high damage, heavy staggers enemies and ignores defensive buffers. It is like the 400 cost Gundam hyper hammer, except that it can only fire forwards, it is pretty slow unless you are REALLY close.
Its third sub weapon is a shield claw with 3200 power, 3 seconds cooldown, 0.5 seconds swap time and 100% side swing modifier and 180% downswing modifier. This has quite short reach, but absolutely incredible damage potential. Normal swings knock over enemies.


The LV1 Amakusa has 25,000 HP, 18 ballistic resist, 22 beam resist and 36 melee resist. It plays much like a miniature suit, but it is actually a regular 18m tall MS, the same height as the original Gundam. It has high HP for a suit of its size. It has LV1 Maneuver Armor, LV2 Emergency Evasion, LV4 Glide Structure, LV1 Fall Prevention System and LV1 Offence System for defensive skills, alongside a 35% damage reduction shield buffer.
In terms of mobility it has 140 walking speed, 225 boosting speed, 80 thrust and 78 turning speed. It has pretty good mobility, about the same as other flap booster suits at the cost. It has LV3 Forced Injector, LV4 Flight Control and LV2 Flap Booster for mobility boosting skills.
It also has access to a new skill called LV1 Bio Brain Controller. Once your HP drops below 80%, you will gain an extra 10 ranged modifier, 20 melee modifier, 5 boosting speed, 5 walking speed, 100% strafing speed, -50% initial thrust consumption, LV4 Forced Injector, LV3 Emergency Evasion, LV3 Power Accelerator alongside the ability to fire all of its ranged weapons while boosting. The skill only activates once per life. Also worth mentioning that it has LV2 Power Accelerator by default.

In conclusion, I think that the Amakusa is another powerful addition to 700 cost, filling a similar role as the Tallgeese III. If it manages to get in and touch you with melee, you are probably done for unless an ally comes to interrupt the combo. It can be hard to evade it too at times, since once the Bio Brain skill activates, it is free to rush you down with its stuns while boosting, with good Amakusa players being able to momentarily stop boosting mid-air to activate LV4 Glide Structure, which cuts incoming stagger accumulation in half. Thankfully this skill activates just once per life, and it is only for 60 seconds. Nonetheless, it really can go wild once it activates. It is a really good deal for 120 tokens, but keep in mind that they might be releasing a new AU suit next week, just my hunch... Thanks for watching!

Music used:

Einhander, Thermosphere

Dynasty Warriors Gundam 2, A Good Thing is Possible

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