Set this Game in Order: Organizing Hundreds of Levels and Mechanics
Автор: GDC Festival of Gaming
Загружено: 2020-07-07
Просмотров: 11773
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In this 2018 GDC Level Design Workshop session, Nathan Fouts looks at different methods to organize level designs and mechanics including spreadsheets, folder searches, and a specialized "level-search" tool created to examine levels in his game Pig Eat Ball.
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