Precomputed Lighting
Автор: GShbeeb Makes Games
Загружено: 2026-02-12
Просмотров: 136
Описание:
A look at project configuration, lights, lighting channels, reflections, and buildling data for the level.
00:00 // Introduction
00:13 // Why to use precomputed lighting
00:49 // Project settings
02:01 // Identifying needs created by precomputed lighting
03:26 // Reflection probes
05:27 // Building lighting
05:50 // Lightmap resolution on static meshes
11:23 // Lighting Channels
17:11 // Reflectioon envelope locatlity priority
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