010 Mothership – All's Clear... Not. |
Автор: Geeky Gamer Podcast
Загружено: 2026-01-19
Просмотров: 5
Описание:
We’re a bunch of geeks who play TTRPGs and sometimes chat about everything under the Sun.
~
SUPPORT
/ dreadlore
INFORMATION
https://geekygamerpodcast.vercel.app
MEDIA PRODUCTION
http://www.couchfiremedia.com
MUSIC
all lowercase letters (Spotify, IG, TikTok)
mr interrupt (Spotify)
Main Characters
The Warden (Bill): The Game Master
Arthur Scollet (John): A grizzled, badly burnt veteran and former special ops marine who is fiercely loyal to his team.
Mark Zero (Sketch): A former marine turned teamster/pilot who turned to a life of crime.
Glenn Space (Ken): A middle-management engineer and non-combatant who is loyal to the group that abducted him.
Notable NPCs:
Jackson Bry: A marine who lost his arm during a battle with a monster and is currently in medical stasis.
Dr. Adams: The primary antagonist; a doctor who revived a monster and is now attempting to sabotage the ship from engineering.
Ian: The ship’s restored AI (formerly the corrupted "Chatbot") who assists the crew.
Ivy Dukes: The crew's Scottish handler and contractor.
Elliot and Shereice: Two civilian survivors; Elliot is a computer engineer and Shereice is a goth-styled civilian.
Scene Summaries
Introduction and Recap (0:00 – 11:29)
The session begins with the podcast introduction and a narrative recap. Glenn Space provides a detailed summary of previous events: the crew mistakenly released a woman from stasis who turned out to be a monster, their ship was attacked by a rogue AI, and Jackson’s arm was severed during a fight with one of the creatures.
Character Introductions and Setup (11:29 – 21:33)
The players introduce their characters (Arthur, Mark, and Glenn) and the Warden describes the current state of their NPCs and the ship's layout. They establish the locations of the crew and civilians across the ship's modules.
Ship Status and Physics Briefing (21:33 – 35:16)
The Warden explains the "thrust gravity" mechanics of the ship, noting that the crew is currently in zero-G. He recaps the recent discovery that Dr. Adams regenerated a decapitated monster woman and that two other stasis pods are now empty, meaning three monsters are loose on the ship.
Strategic Planning in Synchronous Orbit (35:16 – 50:41)
The crew realizes they are in close range of the space station over the planet Campus B. They discuss the threat posed by Dr. Adams, who they believe is headed to the reactor to take control of the ship or pick up more colonists. They decide to meet at "Module Seven" (Life Support) to regroup.
Regrouping in Life Support (1:05:04 – 1:05:42)
Glenn, Arthur, and the civilians meet up in the life support chamber. Arthur begins planting strategic bombs as they move through the ship to ensure they have an exit strategy or a way to trap the monsters.
The Monster Sighting (1:14:38 – 1:21:32)
While moving through the ship, Glenn spots one of the monsters, identified as "Veronica," watching them from above. He panics and prepares to shoot, but the group remains cautious as the creature moves away.
Infiltration of Corridor Five (1:25:18 – 1:32:07)
The group proceeds toward the reactor through a series of corridors and ladders. The Warden requires speed rolls to determine if they can navigate the zero-G environment without gaining excessive stress.
Hacking the Reactor (1:37:45 – 1:41:56)
The team reaches the reactor door, which is locked. Glenn uses his engineering skills to jury-rig the panel and disengage the clamps, successfully hacking the door open without alerting the ship's main system.
Battle with Dr. Adams (1:42:01 – 2:16:38)
The crew confronts Dr. Adams in the reactor room. A chaotic firefight ensues; Adams uses a thermal weapon, and Arthur retaliates by throwing a thermal bomb. The resulting explosion creates a massive heat wave in the zero-G room, leaving the characters stunned and the room in a state of "ball lightning" fire.
The Ventilation Chase (2:24:15 – 2:30:33)
While Glenn and Arthur focus on the reactor, Mark Zero launches himself into the ventilation shafts to pursue a monster woman. He maneuvers through the "guts" of the ship at high speed, eventually getting tangled in cables while tracking her.
Stabilizing the Warp Drive (2:30:33 – 3:08:57)
Glenn discovers the warp drive is prepped for a jump, which would be fatal for anyone not in stasis. He spends several tense minutes performing delicate engineering work to reverse the jump sequence and lock down the controls with Ian’s help.
Conclusion and XP (3:09:30 – End)
The crew finds Mark Zero covered in blood and gore after his encounter in the vents. The session concludes with the Warden awarding the players 4 XP each for their progress in clearing the ship and dealing with the monsters.
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