Plants Vs. Zombies 2: Reflourished | Penny's Challenge - Split Screen
Автор: Gentle Sojourner
Загружено: 2026-03-05
Просмотров: 80
Описание:
Playthrough of Penny's Challenge - Split Screen
Level starts at 0:10
Note: I avoid using Plant Food and try to use unique strategies.
Today, we have Split Screen, a fun level with a cleverly awkward layout based off the half frozen lawn used for the Pinata Party promos for Frostbite Caves. The top half has Steam Ages enemies and two sewer holes in the back, and the bottom half will have enemies from FC, Hypothermic Hallows, and freezing winds. In the middle is a "split" of mold colonies, but fortunately no enemies will go in the lane; you basically play half of an SA level and half of a FC level.
Background: after finishing Calm Before the Storm yesterday, Source asked me to play "the 5th one", as in the 5th PsC released (five is my lucky number fyi). That level was, sigh, A Fear of Modernity, a level that was completely mandela'd from what it was earlier; ironically, it was a Frostbite Caves level with Steam Ages guys in it, sorta like Split Screen. I was requested to beat A Fear of Modernity by Source and the First (more on her later) Sounds great! Problem: A Fear of Modernity kicked my butt as it was the first time Source was mandela'ing levels as I was playing them to make me "let go", as in stop caring so much about this reality.
First of all, the new mandela'd A Fear of Modernity is now a Modern Day level with basically what seems like every enemy in the game times a billion and constant spamming of various gargs with non-stop portals, Mecha Footballs and Discotrons. Every time I make progress on a strat and try again, Source simply upped the enemy count including more GARGS, GARGS, GARGS, the final wave had at one point at least 14 of them plus mechs and portals everywhere. I must stress, the garg/mech count was increasing every replay, anytime I was making headway on a strat. Source was also asking me to use, uh, Great Zucchini and other weaker plants. I was raging but it certainly taught me how to let go, it was either that or beat my self silly trying to beat it, which I literally did, that's how angry I was at Source and basically everything.
The mandelas on these PsCs continued until letting go improved. This week, Source asked me to completely let go of beating this week's The Finale of the Century, just ignore the challenge for a few days. I ignored Source out of spite and complete The Finale of the Century, this time while letting go a bit more. Source however corrupted my recording of that level lol, telling me "Good job on beating the level when you weren't supposed to". Sigh lol.
During Finale, I noticed one of the ambushes was called "Split Screen"; never played it, piqued my interest in it. When Source asked me to do Fear today, I copped out and was directed to Split Screen instead. Second tried No PF'd this level with Primal SF, Cattail, Dandelion, Meteor Flower, Wasabi Whip, Pumpkin, Squash, Teleportato Mine. Fun and not super difficult, really chill level. The level feels made for these plants: Meteor can warm plants and bomb Mechanic's wide hitbox, Cattail is literally an SA plant, and Wasabi guards sliders and the plants' backs.
I wanted to do something special for it though since I often use Squash and Teleportato and tried various strategies. Once AGAIN Source kept mandela'ing the level to be harder and harder, adding more and more enemies as I play. See that Sloth Garg at 10:38?? HE WASN'T THERE ON MY FIRST FEW PLAYTHROUGHS. Because of him, I have to start the brutal final wave dealing with a fresh Sloth Garg. For that matter, the big gang of Furnace guys were also not there on my first playthrough, they showed up a few playthroughs before that Sloth Garg. The endgame waves in general were just much harder with extra tanks and enemies. Teleportato would solve this but I stuck to my guns and "let freaking go".
This is the playthrough. You can see that I give up at least a couple times, thinkin "ahhhh maybe I should just give up again", but I force myself not to, and hey I made it. Had I not given up it would've been a much better ending lol. Lesson learned, trust in Source, even when things suck.
Anyway, some notes:
-Sun-shroom is here to get going quicker, as Toadstool eventually sorta takes over as sun producer while picking off tanks and doing big damage to Robo Dodos and Sloth Gargs. Besides I just wanted a fun plant to use for this video lol. But if you just want to win, use Teleportato, who can just whisk gargs away, preferably next to a Mechanic to blow up.
-Lava Guava I keep forgetting about, I love him. He might be better than Squash here.
-I like to trap Sloth Gargs buffed by Hailstorms in that pocket above the last slider with a Lava Guava, then replace the Cattail he takes out there later.
-Don't forget to put Pumpkins on the back end plants and on the bottom sewer (like I do, sigh). Don't put Pumpkin on the top sewer, or the zombies coming out of there will be out of Wasabi's reach.
-Never give up, trust in Source. ❤️
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