Lobby system(restful, icmp, gamelift, graphql, auto DeSerialize)
Автор: multiplayscape
Загружено: 2025-04-01
Просмотров: 29
Описание:
more questions? join discord server and feel free to ask. / discord
00:00 system design explanation
1:03 online status system design explanation
2:17 lobby system design explanation
3:26 invitation system design explanation
3:54 an easy to use strategy to determine how to design an online system at stater level
4:04 bp explanation for online status system
4:15 bp explanation for latency based lobby
5:30 bp explanation for invitation system
6:22 how to convert the MMO system we designed in the last video into realtime
6:38 setup aws side
9:58 config variables in game instance
12:54 show the result
example project to follow along: https://github.com/wukakuki/awsTutori...
link in the tutorial:
code in the project:
https://blueprintue.com/blueprint/qy5...
https://blueprintue.com/blueprint/gkd...
https://blueprintue.com/blueprint/eup...
https://blueprintue.com/blueprint/wjd...
purchase plugins: https://www.fab.com/sellers/multiplay...
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