AJH Synth MiniMod Sample Hold & Slew // Everything you could want from S&H and more!
Автор: DivKid
Загружено: 2018-12-13
Просмотров: 5312
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*TIMING INDEX / SECTIONS BELOW* Here's the wonderful Sample Hold & Slew from the MiniMod range by AJH Synth. It's really everything you could want from a sample hold as ... you also get track and hold, a great noise source with a clipping option and tonal/colour shift, a gated slew/glide/lag processor with slew time, linear or exponential slew shaping, options to slew up (rising) / down (falling) or both movements in voltages. The internal clock source is always present on the output even when clocking externally so when you slew that you have a handy shapeable bonus LFO. Last but not least there's a totally unique restrict feature that restricts the potential range of movements between steps without restrict the overall output range.
I tried to make this a real education/tutorial thing for sample and hold, noise sources, slew + track and hold so I hope it's a useful resource for learning about synthesis too.
Other AJH Videos
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TIMING INDEX / SECTIONS
00:13 Patch previews
01:13 Feature run down
02:53 Demo patch - sample and hold. Feature melodies, the unique restrict feature and shaping random voltages with varying noise colours.
07:27 Using S&H for modulation and dividing it down for pitch control.
09:06 Gated slew
12:11 Track and hold
13:50 Track and hold as a crude VCA for audio
15:48 Non-clocked sample and hold - using rhythmic triggers and modulation FX & more
17:04 Exploring the noise source with audio - watch out for the unique pitched sonar noise … go knows how/why that works as it does!
20:51 Fluctuating / smooth random voltages - it doesn’t have an output for that but we can patch it.
22:29 Audio destruction! Using the sample and hold as a sample rate / downsampler effect for audio processing. There’s some killer vocal YOI tones in this patch (if I do say so myself)
26:20 How to get a bonus wave shape-able LFO
27:59 Quick musical patch break - sample and hold over hi hat decay and wavetable position
28:38 Using the slew to smooth out square waves - this is very much the same as making the bonus LFO out of the internal square wave clock source.
32:09 Stumble into a alien landscape with me … as we try to listen to sub audio S&H signals.
35:35 Clocked downsampled noise - how to patch the noise out to get digital style clocked noise sounds. There’s a few Atari / 8-bit game explosion sounds going on in this.
37:07 Adding instability to our sound sources with clocked noise
38:32 A final patch trying to make use of EVERYTHING. Noise source percussion, sample and hold melodies, clock/slew LFOs all at once.
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