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Warp to the Safari Zone after the save corruption glitch (Generation I)

Автор: Evie (ChickasaurusGL) 🌺

Загружено: 2013-06-05

Просмотров: 5512

Описание: Read description for more information:

This is a trick in Pokémon Red, Blue and Yellow that lets you warp to the Safari Zone after performing the save corruption glitch.

Steps:
1) From a New Game, select Save and reset the game a small time after the Yes/No box disappears. If you did it correctly, when you select your Pokémon, you should have 255 and many hex:FF glitch Pokémon. If you did it incorrectly, you may get a corrupted save file, no save file or a normal save.
2) Optional - swap the second Pokémon with the tenth to corrupt the items pack to get 255 items to allow for more precise memory corruption, e.g. toss the quantity of item 36 (RB: D365, Y: D364) from 256/00 (Pallet Town) to whatever value you want to change the last warp location for stepping out of an exit. To track the item number easily, highlight the item with select and view CC35 in memory viewer to get the item number in hexadecimal. 36 is 24h in hex.
3) Swap the 3rd Pokémon with the 36th to receive the "PA: Your SAFARI GAME is over!" message and warp to the Safari Zone gate.
4) Optional: Catch a Pokémon in the Safari Zone to reduce your number of Pokémon stored in RB: D163/ Y: D162 (catching a Parasect in Yellow changed mine from 255 to 46). This allows you to deposit Pokémon until you have 6 more easily. Be wary that this step is much harder in Red/Blue because the 'wild appeared' glitch happens in that game and interferes with the catch rate. When I caught a Pokémon in Red/Blue the number of Pokémon changed from 255 to 49.

Thanks Chamale for originally discovering the save corruption glitch.

For a list of memory addresses and what they do, check out DataCrystal's RAM map page for Red/Blue, the constants section of the Pokémon Red disassembly project, or a list of GameShark codes (the memory address is the last four digits flipped e.g. the memory address in 01xx1DD3 is D31D). To convert a Pokémon Red address to a Yellow address, most of the time you subtract one from it.

To calculate the memory address of the item you're highlighting, use this equation:

Item Address = D31C + ($CC35) [Item Number] + (($CC35) - 1)

This trick opens up a way to do a reverse badges run, if combined with the walk through walls glitch. Thanks to VaeporSage for finding this trick.

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Warp to the Safari Zone after the save corruption glitch (Generation I)

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