This feature BROKE my Minecraft clone 💀
Автор: Jonysuise
Загружено: 2025-12-06
Просмотров: 6621
Описание:
I am trying to build a Minecraft-style voxel engine in Godot from scratch… and once again, I completely underestimated the performance cost.
In this devlog (Part 2), I walk through the very first optimisation technique called block face culling and implement block placement and destruction.
Source Code:
📂 Project Files & Scripts: https://github.com/jonysuise/voxel-en...
Subscribe for Part 3 ❤️
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