Lessons from Escape Rooms: Designing for the Real World and VR
Автор: GDC Festival of Gaming
Загружено: 2017-05-01
Просмотров: 36724
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In this 2017 GDC session, escape room designer Laura E. Hall discusses the design fundamentals and structures necessary for creating real-world experiences that offer not only entertainment, but create immersion and transportation for players in order to understand how "physical play" can be a foundation for virtual reality design and beyond.
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