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GPU Particle System in TouchDesigner | POPs, TOPs, Chops | Audio Reactive Tutorial (FREE)

Автор: nevertrustrobots

Загружено: 2026-02-20

Просмотров: 110

Описание: #touchdesigner #audioreactive #particlesystem #pops

Audio Reactive Vector Float System | TouchDesigner Tutorial + FREE TOX File

Learn to build a GPU-accelerated vector float particle system in TouchDesigner that reacts to music in real-time. Complete render setup included — works with the FREE version of TouchDesigner. Download the free TOX file and follow along step by step.

Download FREE Vector Float Render System TOX:
👉   / 151070470  

Download NTR Kraftwerk Audio Tool:
👉   / 146595972  

Get Full Project File (Ready to Play):
👉   / nevertrustrobots  

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00:00 INTRO — Vector Float System Overview
00:47 PART ONE — Pixel System Setup
03:42 PART TWO — Point System (GPU Feedback Loop)
09:45 PART THREE — Render System Integration
10:43 PART FOUR — Post Processing & Glow
12:33 PART FIVE — Audio System
14:44 PART SIX — Audio Reactive Connections
15:51 OUTRO — Experiment & Customize

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Hello Human.

Vector float system from scratch.
Or download the project file. Press play.

Your choice.

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WHAT YOU'LL BUILD:

→ GPU-accelerated particle system
→ 6-pixel noise source controlling thousands of points
→ Audio reactive proximity behavior
→ Professional render pipeline
→ Real-time music visualization
→ Infinite growth feedback loop

Six pixels. Thousands of particles. Pure GPU.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

THE SYSTEM BREAKDOWN:

PART ONE — Pixel System
• 6x6 noise texture as particle source
• Slope TOP extracts gradient direction
• Displace adds organic drift
• Minimal input, maximum control

PART TWO — Point System
• Math Mix POP for GPU calculations
• Feedback loop creates infinite growth
• Proximity POP prepares audio reaction
• Delete POP maintains performance
• Zero lag at thousands of particles

PART THREE — Render System
• Free TOX download (link above)
• Camera, lights, materials configured
• Drop in and connect
• Saves 15 minutes of setup

PART FOUR — Post System
• Blur creates professional glow
• Composite adds depth layers
• Custom background color
• Export-ready resolution

PART FIVE — Audio System
• NTR Kraftwerk frequency separation
• Kick, Mid, Hihat isolated
• Smooth reactivity (no jitter)
• Works with any audio source

PART SIX — Connections
• Hihat → Noise amplitude (particle bursts)
• Master → Proximity max distance
• Mid → Proximity min distance
• Music breathes. Particles breathe with it.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

WHY THIS SYSTEM WORKS:

✓ Pure GPU processing (no CHOP bottlenecks)
✓ Scalable to 10,000+ particles
✓ Audio reactive without complexity
✓ Professional render output
✓ FREE version compatible
✓ Modular design (swap any part)

Tutorial shows the logic.
TOX file saves time.
Project file shows variations.

All three together = MASTERY.

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SYSTEM REQUIREMENTS:

• TouchDesigner 2025+ (FREE version works)
• GTX 1650 or better
• 8GB RAM minimum
• Audio input (browser, file, or line-in)

Runs at 60fps with 2000+ particles.
Tested stable for continuous playback.

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FREE TOOLS & RESOURCES:

Vector Float Render System TOX (FREE)
👉   / 151070470  

NTR Kraftwerk V002 (Audio Analysis)
Skript (Free) 16:09min 👉    • Audio Reactive Neuron Tutorial | TouchDesi...  
Tool 👉   / 146595972  

BONUS TOOLS (Optional):

NTR Shadowmaker
👉   / 151060914  

NTR Kodak Portra 400 Film Emulator
👉   / 146418648  

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EXPERIMENT AFTER BUILDING:

Play with:
• Noise TOP parameters (change organic behavior)
• Transform POP scale (particle size)
• Noise POP settings (movement patterns)
• Delet POP (lenght)
• Background colors (mood and atmosphere)
• Audio mappings (different reactive behaviors)
• Music you love

The system responds. Break things. Discover.

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Lab Monkey ran this for 6 hours straight.
Still smooth. Still beautiful.
Music makes it dance.

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CONNECT:

Instagram → @nevertrustrobots
Patreon →   / nevertrustrobots  

TouchDesigner FREE Download:
👉 derivative.ca/download

Share your floating points: #nevertrustrobots

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Questions? Comments below.
No questions? Subscribe.

Stop watching.
Start building.

The Floating Points are waiting.

nevertrustrobots.
Go create.

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#touchdesignertutorial #audiovisualization #realtimevisuals #pops #generativeart #creativecoding #particlesystem #glsl #pointcloud #proceduralart #livevisuals #vjtools #nevertrustrobots #beginner

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GPU Particle System in TouchDesigner | POPs, TOPs, Chops | Audio Reactive Tutorial (FREE)

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