ycliper

Популярное

Музыка Кино и Анимация Автомобили Животные Спорт Путешествия Игры Юмор

Интересные видео

2025 Сериалы Трейлеры Новости Как сделать Видеоуроки Diy своими руками

Топ запросов

смотреть а4 schoolboy runaway турецкий сериал смотреть мультфильмы эдисон
Скачать

Pacific++ 2018: Scott McMillan "Designing for Efficient Cache Usage"

Автор: Pacific++

Загружено: 2018-11-12

Просмотров: 6260

Описание: Website: https://pacificplusplus.com/
Resources: https://github.com/pacificplusplus/co...
Twitter:   / pacificplusplus  

Abstract:
Creating cutting-edge games requires engineering for high performance in order to maximize gameplay features and graphical fidelity. Understanding the cache and memory subsystems is a critical part of this.
This talk provides an overview of some of the relevant issues to consider in this area, and how we can design c++ applications to deal with these issues efficiently. There is a focus on aspects that have been particularly important for our work at Wargaming developing games, but the techniques and approaches are widely applicable.

About the speaker:
Scott McMillan is an Expert Software Engineer at Wargaming Sydney. Scott has spent four years at Wargaming, working on game engine architecture and render systems using c++. He has also spent 8 years using c++ in a games and HPC setting whilst working on Depth Analysis' MotionScan product, as seen in L.A. Noire. He has a love for performance optimization; something that's often needed in low-level game engine work. Scott is passionate about the c++ language and utilizing it most effectively to engineer effective high-performance solutions.

Video recorded by: https://www.digitalvideoexperts.com.au/

Не удается загрузить Youtube-плеер. Проверьте блокировку Youtube в вашей сети.
Повторяем попытку...
Pacific++ 2018: Scott McMillan "Designing for Efficient Cache Usage"

Поделиться в:

Доступные форматы для скачивания:

Скачать видео

  • Информация по загрузке:

Скачать аудио

Похожие видео

Pacific++ 2018: Kirit Sælensminde

Pacific++ 2018: Kirit Sælensminde "Designing APIs for performance"

Pacific++ 2018: Sean Parent

Pacific++ 2018: Sean Parent "Generic Programming"

code::dive conference 2014 - Scott Meyers: Cpu Caches and Why You Care

code::dive conference 2014 - Scott Meyers: Cpu Caches and Why You Care

CppCon 2018: Fedor Pikus “Design for Performance”

CppCon 2018: Fedor Pikus “Design for Performance”

CppCon 2016: Timur Doumler “Want fast C++? Know your hardware!

CppCon 2016: Timur Doumler “Want fast C++? Know your hardware!"

"Performance Matters" by Emery Berger

CppCon 2017: Matt Kulukundis “Designing a Fast, Efficient, Cache-friendly Hash Table, Step by Step”

CppCon 2017: Matt Kulukundis “Designing a Fast, Efficient, Cache-friendly Hash Table, Step by Step”

What do you mean by

What do you mean by "cache friendly"? - Björn Fahller - code::dive 2019

Pacific++ 2018: James McNellis

Pacific++ 2018: James McNellis "Time Travel Debugging"

Branchless Programming in C++ - Fedor Pikus - CppCon 2021

Branchless Programming in C++ - Fedor Pikus - CppCon 2021

CppCon 2017: John Lakos “Local ('Arena') Memory Allocators (part 1 of 2)”

CppCon 2017: John Lakos “Local ('Arena') Memory Allocators (part 1 of 2)”

C++ Cache Friendly Data + Functional + Ranges = ❤️ - Björn Fahller  - C++ on Sea 2024

C++ Cache Friendly Data + Functional + Ranges = ❤️ - Björn Fahller - C++ on Sea 2024

CppCon 2017: Fedor Pikus “Read, Copy, Update, then what? RCU for non-kernel programmers”

CppCon 2017: Fedor Pikus “Read, Copy, Update, then what? RCU for non-kernel programmers”

Pacific++ 2017: Carl Cook

Pacific++ 2017: Carl Cook "Low Latency C++ for Fun and Profit"

Но что такое нейронная сеть? | Глава 1. Глубокое обучение

Но что такое нейронная сеть? | Глава 1. Глубокое обучение

ВСЕ ЧТО НУЖНО ЗНАТЬ ПРО DEVOPS

ВСЕ ЧТО НУЖНО ЗНАТЬ ПРО DEVOPS

Pacific++ 2018: Nick Uhlenhuth

Pacific++ 2018: Nick Uhlenhuth "Cross-platform C++ development is challenging - let tools help!"

CPU Cache Effects - Sergey Slotin - Meeting C++ 2022

CPU Cache Effects - Sergey Slotin - Meeting C++ 2022

Что такое Rest API (http)? Soap? GraphQL? Websockets? RPC (gRPC, tRPC). Клиент - сервер. Вся теория

Что такое Rest API (http)? Soap? GraphQL? Websockets? RPC (gRPC, tRPC). Клиент - сервер. Вся теория

Локальность кэша C++ и предсказуемость ветвлений

Локальность кэша C++ и предсказуемость ветвлений

© 2025 ycliper. Все права защищены.



  • Контакты
  • О нас
  • Политика конфиденциальности



Контакты для правообладателей: [email protected]