Pacific++ 2018: Scott McMillan "Designing for Efficient Cache Usage"
Автор: Pacific++
Загружено: 2018-11-12
Просмотров: 6260
Описание:
Website: https://pacificplusplus.com/
Resources: https://github.com/pacificplusplus/co...
Twitter: / pacificplusplus
Abstract:
Creating cutting-edge games requires engineering for high performance in order to maximize gameplay features and graphical fidelity. Understanding the cache and memory subsystems is a critical part of this.
This talk provides an overview of some of the relevant issues to consider in this area, and how we can design c++ applications to deal with these issues efficiently. There is a focus on aspects that have been particularly important for our work at Wargaming developing games, but the techniques and approaches are widely applicable.
About the speaker:
Scott McMillan is an Expert Software Engineer at Wargaming Sydney. Scott has spent four years at Wargaming, working on game engine architecture and render systems using c++. He has also spent 8 years using c++ in a games and HPC setting whilst working on Depth Analysis' MotionScan product, as seen in L.A. Noire. He has a love for performance optimization; something that's often needed in low-level game engine work. Scott is passionate about the c++ language and utilizing it most effectively to engineer effective high-performance solutions.
Video recorded by: https://www.digitalvideoexperts.com.au/
Повторяем попытку...
Доступные форматы для скачивания:
Скачать видео
-
Информация по загрузке: