Procedural Chains & Ropes in Godot Engine | Tutorial
Автор: StayAtHomeDev
Загружено: 2025-12-28
Просмотров: 3319
Описание:
In this tutorial, we're builiding a procedural chain and rope system using physics joints (Jolt3D) in the Godot Engine. The system generates realistic hanging chains with customizable links, supports custom meshes, and can attach objects like lanterns or platforms to the bottom.
This is a genre-agnostic system useful for any 3D game requiring hanging chains, ropes, cables, or physics-based connections.
What You'll Learn:
RigidBody3D link generation
Generic6DOFJoint3D physics constraints
@tool scripts for editor functionality
Procedural mesh generation
Physics tuning for realistic movement
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CHAPTERS
00:00 Physics-Based Chains and Ropes
00:15 Creating the Chain Scene
01:08 The Dynamic Chain Script
01:44 Count, Length, and Radius
02:11 Getting Scene References
02:43 Generating the Chain
04:00 Creating the Mesh Structure
04:32 Adding Collision
05:05 Setting Up Arrays and Chain Generation
06:37 Testing the Chain Generation
06:57 Adding Joints
08:07 Setting Linear and Angular Limits
08:53 Twist vs Swing
09:20 Attaching the Joint
09:53 Adding Joints in Chain Generation
10:25 Testing the Joints
10:33 Adding Export Customization
11:26 Live Editor Customization
12:00 Using a Setter
12:29 Regenerating the Chain
13:07 Live Editing Test
13:58 Getting the Chain to React to the Player
14:47 Adjusting Collision
15:41 Testing Chain Reaction
16:27 Using Custom Mesh for Chains
17:03 Mesh Settings
17:49 Chain and Rope Option
18:31 Adding the Chain Mesh
19:17 Adjusting the Chain
19:50 Adding an Attachment
21:31 Get the Source Files
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Resources:
GODOT ENGINE ►► https://godotengine.org/
DOWNLOAD GODOT ►► https://godotengine.org/download
#godot #gamedev #fpstutorial
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