Raph Koster - A Theory of Fun (Game Developers’ Library ep02)
Автор: Indie Game Clinic
Загружено: 2025-06-26
Просмотров: 7609
Описание:
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00:00 intro theme
00:21 greetings and housekeeping
01:51 the status of this book
03:51 the ethical framing of the book
10:35 professional musings and a design philosophy
17:11 cynicism about games as multimedia or stories
18:45 the "sweet spot" of games' expression
24:40 the genealogy of shmups is the only good diagram in the book
26:55 Koster being a ludology bro about game stories
31:45 more on games vs stories
34:22 games formalism in the 2004 context
36:16 fun vs other enjoyments
41:40 the problem with forcing an everyday word into a technical usage
45:40 different fun for different folks
47:53 Koster's checklist for a good game
49:25 why Guitar Hero isn't a game
51:00 emergence as a gold standard in design
54:40 formalism and games as art
57:15 making boomers "take games seriously" is a waste of energy
59:50 game designers are gardeners for humans
01:04:49 should you read this book in 2025?
01:09:29 what's next for Game Developer's Library?
🤔 Other References:
Chris Crawford's Dragon Speech (1992) • GDC Founder Chris Crawford's Dragon Speech
Fourteen Forms of Fun: https://www.gamedeveloper.com/design/...
Keith Burgun on Games vs Contests and Puzzles https://www.gamedeveloper.com/design/...
Computer Game Studies Year 1 (2001) https://www.gamestudies.org/0101/edit...
Janet Murray's Hamlet on the Holodeck (1997) https://books.google.co.uk/books/abou...
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