Indie Game Clinic
Hi. I'm Joe Baxter-Webb! I like playing the games you're working on and giving feedback on design, creative direction and game UX. I also stream my own development here, and make video essays about topics which interest me. I used to work in mobile games and teach university game design, and I have a PhD in Cultural Studies.
Indie Game Clinic is a variety channel about indie games and how they're made. I'm Patreon funded, and my channel’s supporters hang out and follow each other's development on the IGC Discord; a closed community for folks who see game dev as a beloved craft, not just a get rich quick scheme.
For any inquiries about business stuff - and to see my resume - please check out indiegameclinic.com.
Let's Make Better Games.
What is Fun? A Game Design Introduction
[Stream Highlights] An Overly British Perspective on GameDev Careers
Protect Players From Themselves [Stream highlights]
[Stream Clip] Waterfall, Agile, and Discovery-Led Game Design
Make What You're Best At [Stream Highlight]
The Art Isn't Good, But the Game Looks Good - How? [Stream Highlight]
Learning Design Won’t Feel Like Learning; Here's Why
Эти игры — песни! [Объявлены победители MVG-JAM 2025!]
Циклы игрового процесса исчезли, на смену пришли цепочки
Most Steam Demos Suck; Here's Why
Become a Game Dev NECROMANCER!!!
Jason Schreier - Blood, Sweat, and Pixels - Game Developers’ Library ep04
GameDev as an Iterative Spiral
Универсальные правила игрового дизайна? [Основные моменты вопросов и ответов]
Questioning Your Own Gaming Tastes? [Stream Highlights]
Should You Play the NET.CRAWL Demo?
Fail Fast and Fight the Fungus [!= a Dev Log ep02]
Let's Fix Your Late-Game Economy Problems
The Game I’d Make If Money Was No Object
There is No Magic Formula for Game Balance
A Question About Roguelite Design [Game Economies and "User Experience Stories"]
Jesse Schell - The Art of Game Design (Game Developers’ Library ep03)
Not Creative? Why Are You Making a Game Then
Capitalism, Gamedev Hustle Culture, & Cosy Cats [Kity Builder]
Stop CLUTTERING Your Games [Stream Highlights]
Подходы к дизайну уровней для разработчиков-одиночек
How to Avoid Bad Colleges for Games
Steam Expert Explains What Makes a Successful Game
Why I Love "Designer Notes" & The "Short Game"
UX and Gamefeel Are Not Just "Polish" [Playtest Feedback]