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Donkey Kong 64 Feeding Frenzy TAS in

Автор: TJ Blakely

Загружено: 2024-04-01

Просмотров: 917

Описание: For April 1st this year, I decided to feed everything that could ingest any kind of food. Expand Description for more info.

Okay so...what counts?
Anything that very clearly eats, tastes, or ingests any kind of food. I'm not counting shooting enemies with the Coconut Shooter or any other weapon. I will feed each unique instance of [thing that can ingest] once.

There can't possibly be many things that "eat" in DK64 right?
Well, there's the main 5 Kongs who ingest Cranky Potions, Cranky who tastes the potion he is holding, Scoff the Hippo who eats Coloured Bananas, Klumps who eat their lime bombs, Snakes in Teetering Turtle Trouble who eat the Watermelons that you shoot at them, Klaptraps in Peril Path Panic that eat the Banana Fairies, and the Totem Pole in Aztec who literally says "FEED ME".

Why TAS this category?
I had this idea last year immediately after completing last year's April 1st TAS and I didn't come up with anything else since then, so this idea got put to use.

Why don't you feed Scoff to completion in each world? And the Snakes in TTT?
That was the original idea, but as I started Routing it, I found that it was exceptionally boring to Route, which means it would be even more boring to TAS, and if it's boring to TAS and Route, then it would be a super boring watch. Additionally, I like watching my own videos occasionally to look back on what I've accomplished, and there's no way I'd sit through my own boring video, so I would never expect anyone else to either, and that would defeat the entire purpose of making a "fun" TAS for people to enjoy.

Why does your movement suck? Isn't this supposed to be a TAS?
I swear I'm not lying or making excuses when I say "it is for RNG Manipulation". I don't have a full grasp on how to manipulate the RNG in DK64, but certain things can cause enemies (mainly Klumps in this case) to perform the "Eat Lime" idle animation instead of wandering around or lobbing Limes at me. Sometimes I need to load then sooner, sometimes later, sometimes I just need to perform actions to change their behaviour. I wish I could explain it better, but hopefully that explains it more or less.

Why are you using such an old version of Bizhawk?
Without getting too technical, the newer versions emulate DK64 worse than the older version that I used. If you play on the newer versions of Bizhawk, you will notice that large chunks of worlds like Galleon, Caves, and Castle will be missing until you try to "enter" the missing chunk, at which point the missing chunk will load and the previous chunk will now be missing. It's really annoying visually and it just isn't worth using.

April 1st TAS playlist:    • [TAS] April 1st DK64 TASes  

Created using Bizhawk 1.13.2
Rerecord Count: ~10000.
Recording Date: March 23rd, 2024 - April 1st, 2024
TAS Timing: 40:08.60
RTA Timing: 39:33.60

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