Realtime Batman Armor Character Creation | Part 4: Bake and Texture
Автор: Kajwan Hesami
Загружено: 2025-10-07
Просмотров: 50
Описание:
In this series, I’m creating a full Batman armor character in real-time. Part 4 is about baking the high poly model onto the low poly model in marmooset toolbag5 and texturing it inside of substance painter. I’ll be sharing my workflow step by step, showing how I approach doing this for each each piece. Whether you’re into character art, hard surface modeling, or just want to see how a full character comes together, this is how it goes.
feel free to leave your opinions or ask any questions in the comments down below!
#ZBrush #Batman #CharacterArt #HardSurface #3DModeling #DigitalSculpting #GameArt #3DCharacter #3dcharacter #3dtexturing
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