Building Better Games
Leadership in game dev is hard.
This channel will help.
I'm Benjamin Carcich. I've led in the military, in game dev, and for the last decade or so have been teaching leadership with a focus on game development. Our industry needs better leadership. Let's make it happen!
Your “2-Day” Task Takes 2 Months. Here’s the Fix.
Game Dev Leaders: Save Weeks of Thrash in 20 Minutes
The Truth About “Indies Smoking AAA”: What @VeteranJoystick Missed
Why AAA Launches Keep Failing - And What Smart Studios Do Instead
Leadership Under Fire: Surviving a $100M Game Studio Crisis
5 Delusions That Kill Game Studios
How Layoffs Go Wrong—and the Right Way to Do Them
The Marathon Launch: A Data-Driven Breakdown
What to Do When Your Game's Launch Signals Are Weak
The Real Difference Between AAA and Indie Success
How to Market a Game in an Attention Economy!
Game Studios: Don't Hire Until You See These 3 Signs
Why Stale Genres Are Not a Thing
3 Switching Costs That Make Players Stay With Old Games
Is This What It Means to Be a Game Dev Leader?
Stop Using 2-Week Sprints in Game Dev! Do This Instead...
Grand Theft Auto IV and the "Monocultural Moment"
The #1 Myth About Game Audiences
Why the Success of Dragon Ball Sparking! Zero Was Not a Surprise
Is This What It Means to Be a Game Dev Leader?
Why Your Jira Board Is Crushing Your Team's Fun
Why Game Launches Flop (And How to Avoid It)
The 3 Traps That Are Ruining Your Game's Vision
Why Your Game Dev Process Is Broken
The Milestone Trap: Why Your Goals Keep Changing
3 Tools Your Team Needs To Deliver Great Games
Is This What it Means to Be a Game Dev Leader?
Why You Are Inherently Bad at Setting Goals
Why Your Milestones Are Killing Your Game
Setting Goals: It’s Not Just About Shipping A Game, with Melissa Phillips #96