Collisions in Unity ECS - Dead Zone
Автор: Tale Forge
Загружено: 2024-08-15
Просмотров: 1723
Описание:
In this tutorial, I'll show you how to create Dead Zones that react when players enter them. You'll learn to design and apply distinct visual materials, configure collision settings, and integrate these zones into your game. I'll also extend the collision detection system to trigger specific responses, like logging messages or altering the player's state.
0:00 - Introduction
0:06 - Goal - Collisions!
0:19 - Dead Zone - Material
0:47 - Dead Zone - Prefab & Collision Filter
1:43 - Player - Collision Filter
1:52 - Hierarchy Cleanup & positioning objects
2:30 - Idea of the implementation
2:51 - PlayerGroundComponentData
3:04 - PlayerGroundAuthoring & Baker (PhysicsCategoryTags)
4:04 - PlayerGroundAspect
4:19 - PlayerGroundSystem part 1
4:49 - PlayerComponentData - IsDead flag
5:02 - PlayerAspect - IsDead
5:17 - PlayerGroundSystem - Pointers & Unsafe code!
7:05 - Ground / Dead Zones settings
7:43 - Unity Result & Ending
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