Splatoon Blender Animation - First Animation Tests
Автор: Inky Medic
Загружено: 2026-01-30
Просмотров: 89
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This was the first action project using rigs I found online. Functional Splatoon rigs. Using the knowledge of Blender from another place, and my first attempt at trying to make Splatoon Blender animations (making the models work), has resulted in the recent videos.
Rendering test. Animation skill I learned from GMOD. Translating that skill to Blender. Using other animation skills I did from other projects not Splatoon related.
The idea was something exercise related. Nothing too fancy. Simple. The main problem I ran into, after trying to put clothes onto the model, was that my PC can't playback the animation smoothly. Meaning I have to render the animation, see if it moves at the right pace, and then re-render after adjustments. Granted, I didnt do that (lol), but that is what I am going to do.
Soon I will upgrade my PC and that problem will be solved.
Another problem was rendering in Cycles and EEVEE. Cycles takes LONG to render, with the jumping jacks animation being 3 hours of render. EEVEE took 20 minutes. The lobby didn't render in Cycles so I had to switch to EEVEE.
Splatoon Rigs by: TeenageApple
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