Etrian Odyssey V - Amalgolem (Advanced)
Автор: Zeo
Загружено: 2019-11-23
Просмотров: 2272
Описание:
My optional objective was also obtaining Amalgolem's conditional loot, which requires the enemy to be paralyzed.
Party: (Therian) Pugilist - (Earthlain) Harbinger - (Celestrian) Warlock / (Earthlain) Dragoon - (Brouni) Shaman
Pugilist is the main damage dealer in the team.
Harbinger is the only character who can inflict Paralysis at this point
The other party members give support to the team.
Several notes about the battle:
Before engaging the battle, it's highly recommended to rotate E3 and D5 switches so two stone walls appear in the boss' room. This will absolutely mitigate the difficulty of the battle.
Assuming all characters stay healthy and can serve their best role all the time, the battle should go like this:
(Therian) Pugilist: Thunder Fist all the way until the end, except for the first turn because she has no buff at the moment.
(Earthlain) Harbinger: Stifling Miasma x2 → Attack x2 (or x3) → Miasma Armor → Wilting Miasma → Paralyzing Reap (x2) → Wilting Miasma / Attack → Auto Attack
(Celestrian) Warlock: Magic Shield → Amplifier x2 → Attack (x4 or x5) → Amplifier → Auto Attack
(Earthlain) Dragoon: Decoy Bunker x3 → Auto Attack
(Brouni) Shaman: Blaze Prayer → Ruinous Prayer → Amateur Medic → Blaze Prayer → Ruinous Prayer → Amateur Medic x2 → Ruinous Prayer x2 → Auto Attack
Turn 1
Amalgolem always starts the battle by performing Explode which deals heavy fire damage to all characters. All characters should perform their damage mitigation skill this time.
Cycle 1 (Turn 2 - 5 or 6)
Now the boss, which is a Golem Body, slowly rebuilds his body parts while trying to attack. Bunkers will absorb most of the damage except Stone Breath (attempts to inflict Petrification to all characters) and Ice Strike (deals line-piercing ice damage). Most of the time your characters will cripple and eventually die due to this skill so reset when happens. After three body parts have returned, the boss will perform Explode once again. Harbinger should activate Miasma Armor during this turn.
Cycle 3 (Turn 6 or 7 to 9 or 10)
Everything is still the same, except Harbinger will now try to inflict Paralysis to the smaller Golems. A combination of Wilting Miasma and Paralyzing Reap should manage to do it when Miasma Armor is active for three turns. Moreover, you can only hope the paralyzed Golem will fuse into the boss. I had many attempts when the Golem refused to merge which ultimately failed the attempt. After the Paralysis sticks, Pugilist should kill the boss as soon as possible, while Warlock and Shaman recast the buff once again.
The Clean Up
After the boss has been defeated, spend all Pugilist and Shaman's TP before going into auto battle. Bunkers will tank the hits and guarantee your party's survival even in the auto.
0:00 Setup
1:05 Battle
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