Mobil 1 Rally (PC) - Vauxall Rally of Wales SS4 | dgVoodoo 2 | i7 14700F + RTX 4060
Автор: CD-Rom MasterClass
Загружено: 2025-11-16
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Mobil 1 Rally Championship, released for PC in 1999 by Magnetic Fields, was the spiritual and technological successor to Network Q RAC Rally Championship (1996) and International Rally Championship (1997), pushing the limits of realism, scale, and graphical fidelity in late 90s.
Developed during the rise of hardware accelerated 3D graphics, Mobil 1 Rally Championship fully utilized Direct3D and Glide, delivering detailed textures, advanced lighting, and vast 3D environments with impressive precision and long viewing distances.
Visually, Mobil 1 Rally Championship impressed with its rich environmental detail, favoring realism over artistic flair. Dense forests, rural roads, and distant horizons were all rendered in true 3D, showcasing the sheer scope and technical ambition of the game, unmatched in 1999.
This extended to its many stages, some lasting over 15 minutes of continuous driving, with dynamic weather, day and night conditions, and elevation changes that tested both drivers and PC hardware of the era. In fact, the game’s large scale courses, realistic surface physics, and subtle terrain transitions set a new benchmark for rally simulation fidelity.
These features extended to its many stages, some lasting over 15 minutes of continuous driving, with weather effects, day and night conditions, and elevation changes that challenged both drivers and PC hardware. The game’s large scale courses, realistic surface physics, and subtle terrain transitions set a new benchmark for rally simulation fidelity.
The driving physics were highly advanced for their time too, simulating surface specific grip, suspension dynamics, and realistic weight transfer. All paired with digitized engine sounds, co-driver pace notes, and ambient effects.
In terms of content, Mobil 1 Rally Championship featured 36 rally stages faithfully based on the British Rally Championship. The game included 22 licensed rally cars, each modelled and programed with distinct handling characteristics. It offered multiple game modes, including Championship, Time Trial, Arcade, and multiplayer via LAN, providing a complete rally experience for both solo and competitive play.
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