Deterministic networked RTS movement and collision in UE4
Автор: HŌRU
Загружено: 2020-08-04
Просмотров: 3932
Описание:
Fully deterministic movement integrated with custom P2P netcode.
Features steering, unit clustering, 2D collision resolution, movement lanes, group splitting, regrouping on arrival and navmesh pathfinding. Animations are 100% done on the GPU to free up CPU capacity.
Performance is 1.5ms per frame for 500 units moving concurrently, measured on an Intel i7-4770k in a decent sized map.
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