COBRA vs ZZZTOJ 3pps
Автор: Cobra
Загружено: 2024-03-25
Просмотров: 3261
Описание:
Settings:
cobra: 3pps, depth 10, burst on, pc on
zzztoj: 3pps, see 10, burst on, pc on
Changes:
New search architecture (from sus bruteforce IDA* goofy → less but still sus diffusion search thing, too complicated to explain here, but overall this greatly improves ds and safety)
Garbage insight (more garbage understanding, better knowledge on whether to tank/cancel, for example, it can choose to tank quad for quad pc)
Better burst algorithm (works based on storing "reserved pieces" when safe, it can choose to burst when it has a large attack or is in danger)
Trained on self-play games (kinda incomplete and scuffed)
Other smaller changes and bug fixes
Results were much better than expected, overall cobra seems to do better with higher pps and no margin time while zzztoj performs better with low pps due to its spiky nature.
If you see any obvious flaws or potential room for improvements in its gameplay, feel free to point them out in the comments so we can maybe work to improve it.
cobra: "psss- plsss sssubsssscribe"
Set played on 24th March 2024
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