Learn How To Play Frostpunk 2 (2026) - Beginner’s Guide - Chapter 1 Begins - Part 2
Автор: JaxRayne
Загружено: 2026-01-19
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Link to part 1 if you missed it! - • Learn How To Play Frostpunk 2 (2026) - Beg...
Welcome to Part 2 of my Frostpunk 2 Beginner’s Guide, where Chapter 1 truly begins. In this episode, we break down the early-game decision making, district placement, resource management, and political systems that will determine whether your city survives or collapses.
This guide is designed for new and returning Frostpunk players who want to understand why decisions matter and not just what to click. We’ll analyze wind exposure, housing efficiency, extraction districts, tension, heatstamps, and the first council session, all while adapting to falling temperatures and resource shortages.
If you’re learning how to play Frostpunk 2 in 2026, this video will help you build a strong foundation for the rest of the campaign.
What you’ll learn in this video:
How to evaluate early-game objectives in Frostpunk 2
District placement strategies to reduce squalor
How wind exposure affects housing and efficiency
How to approach the tech tree
How heatstamps, politics, and scarcity intersect
How to survive the first temperature drop
How the Council system works and how to negotiate outcomes
Timestamps -
00:00 Introduction
00:55 Analyzing the situation and determining our objective
01:30 The first actions - Sheltered from the wind buffs
05:05 Stable Crevasse Tiles
06:05 Exposed to the wind tiles
06:35 Housing space buffering
07:45 First Extraction District - Explaining Squalor Proximity
09:30 Explaining what tension is
10:00 Turning on the generator
11:00 Research Institute and tech tree
11:50 Heatstamps and how they are a problem
12:15 Idea Tree and first tech choice
14:30 Deep deposits favorability
17:00 Blasting Coal Mine Building
18:05 The First Council Session - How to negotiate
21:00 Handling a decrease in temperature - Adjusting temperature
23:00 Handling difficult decisions - Coal Deposits run low
24:55 Increasing heatstamp income
26:40 Material and goods scarcity
28:35 District demolition
29:05 Logistics District - Accessing the world map
31:00 Outro
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