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Have Hoyo's writers finally learned from their mistakes?

Автор: saurusness

Загружено: 2025-10-20

Просмотров: 52557

Описание: In past years, every nation in Genshin felt like a long-anticipated sequel to a beloved series.

I'm not okay:    • Finding comfort and meaning in the worlds ...  

The plan had been in place since before the game released, with speculation sparked by the Travail trailer along with countless hints and teases scattered through Teyvat. Each region brought something fresh, something different. And for each one, while some were underwhelmed, many found that this new nation was the one which truly spoke to them.

But over time, it became clear to Hoyo that the story they were trying to tell through veiled references and hidden lore was lost on those who chose to focus on the main experience — which seems to be the vast majority of players.

That was fine when the lore was just extra depth put there for those who care. But now that we are approaching the endgame? That lore would be important. Their past approach was not enough.

And so, the plan was broken, a new region interjected. Hoyo hoped that with Nod Krai, they could change their storytelling methods, and weave together those threads that had been too sparse for most to grasp.

While many were happy to hear Hoyo address these flaws directly and share their intent to fix them, others were concerned. A change of plan so late could lead to rushed and mediocre content, or just a bunch of filler, and the story was far from Genshin’s only problem in the first place.

At the very least, it was exciting to know that things could be different this time around.

So… with Nod Krai’s first patch almost over, how is all this working out so far?

00:00 Intro
01:21 Atmosphere • First impressions
02:04 Atmosphere • Contrast
03:20 Atmosphere • Changes
04:23 Atmosphere • Conflict
05:08 Exploration • Traversal
06:19 Exploration • Wandering
07:08 Exploration • Puzzles
07:49 Exploration • Elements
08:48 Exploration • Compasses
10:12 Storytelling • Expectations
11:15 Storytelling • Contradictions
12:07 Storytelling • Perspective
14:08 Storytelling • Immersion
14:45 Storytelling • Immersion • Interruptions
15:33 Storytelling • Immersion • Delays
16:22 Storytelling • Immersion • Requirements
17:31 Characters
18:42 Lore
19:41 Relationships
20:54 Quests
22:19 And the rest
23:40 Conclusion

Genshin Impact is an open-world action/exploration game, available on PC, PS4, PS5 and mobile devices (iOS & Android).

Genshin rotation app: https://genshin-rotation.com/
Twitch:   / saurusness  
Merch: https://saurusness-shop.fourthwall.com/
Twitter:   / saurusness  
Discord: https://www.thatsaurus.com/discord

#genshinimpact #hoyocreators #genshin #nodkrai

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