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Math for Game Programmers: Harmonic Functions and Mean-Value

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gaslamp games

Автор: GDC Festival of Gaming

Загружено: 2019-09-20

Просмотров: 13463

Описание: In this 2017 GDC talk, Gaslamp Games' Nicholas Vining discusses two useful parameterizations for procedural geometry, with applications in mesh manipulation and UV generation.

Due to on-site technical issues, this talk does have skips in its audio. We advise turning on closed captions to help catch any words lost in these skips. We apologize for the inconvenience.

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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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Math for Game Programmers: Harmonic Functions and Mean-Value

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