Dead or Alive 6: How To Play Kasumi (No Music Edition.)
Автор: SMRT F.O.N.
Загружено: 2020-03-01
Просмотров: 1279
Описание:
Same as the main Kasumi guide, but without the music clips (well besides any in-game music).
The main guide is here: Dead or Alive 6: KASUMI ADVANCED GUIDE Tutorial: • Dead or Alive 6: KASUMI ADVANCED GUIDE Tut...
Join TopTierFighters here: / overview
Here's the TopTierTips Kasumi novice guide: • Dead or Alive 6: KASUMI GUIDE Tutorial w/F...
0:00 Introduction
3:01 CLOSE RANGE Focus & General Overview of Kasumi's Gameplay
4:51 - 6P & 6PK Uses/Application
8:07 - 5PKK Uses/Application
9:12 - 3K Uses/Application
9:48 - 1K Uses/Application
11:20 - Go-To Tracking Moves
13:14 - Guard Break Meta
17:58 Close Range Approach
19:33 - 44P Uses/Application
20:32 - Kasumi's "5PPP"-string
22:10 - 3PK & 4K Uses/Application
23:27 MID-RANGE Focus (Critical Stun Fishing)
23:31 - 4P & 3K Application
24:23 Mid Range Approach
25:22 - 5PP Application
26:07 LONG RANGE Focus (Getting In & Keeping Out)
26:29 - Hoshinpo Stance & 7P7 Application
28:36 Okizeme
31:06 Throw Game
38:31 Hold Game & Parries
44:48 Wall Game
48:44 Outroduction
*Additional Notes
Kasumi is a "Lightweight" character
PK is a good close-range poke on an opponent's block
You can substitute PKKK or PKK6K if 33P, BTH+K~K doesn't connect after a wall splat
9K is a good low crush option (along with having follow-ups)
If you'd like a mid launcher with better range than 7K or 33K, 3H+K can be used in their place
8P is a great "VF-style" low-crushing jumping mid punch
1P is a solid hi-crush which is good on CH (though bad on NH...)
33P is a hi-crushing/possibly-mid-crushing tracking launcher (which leaves you BT'ed and unsafe when blocked...)
*Shoutouts to TeruRock & Videogamesislife for ideas within this guide.
*Combos Featured in the Guide:
#1) S, 4H+K, 33P, BTKK7K~9PK~P, DZ!, 4H+K, 9K, dash-in, 236T, BTH+K~P, 236P, DZ!, 4H+K, 33P, BTKK7K~9PK~P, 6S
#2) 46H, 214P, KK7K~9PK~P, dash-in, 236P
#3) 66T~T, 6P6K, H, 7K~P, 6SH, H+KK, W!, SSSS
#4) CH 6PK, micro-dash, PP7K~9PK~P, dash-in, 236P
#5) Walled 7PP, BT4P, PP7K~P, 236P
#6) 4KP, PKK7K~P, 6SH, 4H+K, 33P, BTKK7K~P, dash-in, 236P
#7) CH 66P, Small W!, 66P, 33P, BTKK7K~9PK~P, dash-in, 236P
#8) 66T~T, 6P6K, 7K~P, dash-in, 236P
#9) 66T~T, 6P6K, 7K~P, dash-in, 6P6K
#10) 236T, 33P, BTH+K~P, dash-in, 236P
#11) 236T, 33P, BTH+K~P, dash-in, 6P6KK, 2K
#12) 236T, Ceiling Splat!, 4H+K, 33P, BTH+K~P, 6SH, 33P, BTH+K~P, 236P, DZ!, PKK6K
#13) 1T, 4H+K, 33P, BTKK7K~9PK~P, 6SH, 4H+K, 33P, BTH+K~P, 236P, DZ!, PP6P6K
#14) 1H, KK7K~9PK~P, dash-in, 236P, DZ!, 4H+K, 33P, BTKK7K~9PK~P, 6SH, 33P, BTH+K~P, 236P
#15) 64H, 4PK, PP7K~P, 236P, DZ!, 4H+K, 33P, BTKK7K~9PK~P, 236P
#16) 46H, 214P, KK7K~P, 6S
#17) 43H, W!, 6P6K
#18) 46H, Ceiling Splat!, 33P, BTKK7K~9PK~P, dash-in, 236P, DZ!, PP6P6K
#19) S, 4H+K, 33P, BTKK7K~9PK~P, FB!, SWR, H+KK, DZ!, SWR, 4H+K, 33P, BTH+K~P, 6S, CA!, 33P, BTH+K~P, FB!, H+KK
For Directional Notation:
7 8 9
4 5 6
1 2 3
Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.
Legend:
CH = Counter-Hit
BT = Backturned Stance
W! = Wall Splat
DZ! = Dangerzone Splat
SDS! = Sit Down Stun
FB! = Floor Bounce
CA! = Citizen Assist
For Input commands:
P = Punch
K = Kick
H = Hold/Guard Button
T = Throw Button
S = Special Button
P+K = Strong punch
H+K = Strong Kick
H+P = Alternate Way to Input "Throw"
H+P+K = Alternate Way to Input "S"
Check out the TopTierTips Guide Series: • DOA6 - Advanced Guide Tutorial - Session #...
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